I also thought Destiny would remain beholden to its publisher Activision, resulting in all sorts of decision-making and business choices that run counter to delivering the best possible product. But it’s fallen short of mixing those high-octane mechanical elements with the narrative and social scope of a true massively multiplayer online game, in the vein of World of Warcraft and other titles that inspired it. The studio is unrivaled at designing exhilarating fantasy firearms to shoot at monstrous, primordial aliens, all against the backdrop of awe-inspiring, otherworldly vistas. I thought Bungie, the famed creator of Halo, would forever remain frustratingly stuck between delivering what it’s best at and what it hoped to achieve. In my five years playing Destiny, I had come to believe that there were aspects of the sci-fi shooter that would never change.
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